BA (Hons) Digital Culture Arts and Media

Canterbury Christ Church University, Canterbury Campus
Canterbury, Kent
First Degree
3 Years FT, 5 or 6 Years PT
www.canterbury.ac.uk
Digital Media - computers, the web, video games, digital television, mobile phones, and so on - occupy an increasingly important role in our lives, changing how we live, work, and play. This affects traditional approaches to creativity, with the computer a central tool in a range of practical pursuits, including web design, computer animation, digital imaging, multimedia, game design, media streaming, digital cinema, and desktop publishing.

The Digital Culture, Arts and Media degree provides opportunities to engage with digital media in creative ways, revealing the critical and theoretical shifts that go hand in hand with these new forms of production. Time is given to both practice and theory, integrating practical and creative concerns with the demands of academic and theoretical work.

Taught at the University’s central Canterbury Campus, facilities and resources available to Digital Culture, Arts and Media students include dedicated computing suites with the very latest hardware and software - including computers, displays, servers, cameras, video cameras, sound recorders, scanners, and printers - as well as dedicated technicians.


Content and Structure

LEVEL 1
Introduction to Digital Creative Practice - practical productions involving web design, digital imaging, multimedia, computer animation, and other creative forms
Introduction to Digital Media - understanding computers, the web, video games, digital television, mobile phones, and other digital media
Digital Study Skills - exercises linking practice and theory as an introduction to digital media as a university subject

LEVEL 2
Web Design - practical and creative web design
Computer Animation - animation production, from storyboard to web or DVD
Multimedia - interactive design for web, DVD, mobile phone, or other media
Digital Imaging - digital visual arts, from illustration to photography
Digital Cinema - interactive and streamed sound and image
Desktop Publishing - creative text and image design for various media
Digital Aesthetics - critical approaches to digital creativity
Technology and Culture - representations of technology in popular culture
Web Theory - perspectives on the World Wide Web
Cinema and Digital Culture - computers and the moving image
Analysing Video Games - understanding gaming
Digital Media Theory - critical perspectives, from Manovich to McLuhan

LEVEL 3
Module options include:

Individual Creative Practice - advanced digital media production, extending skills encountered at Levels 1 and 2
Group Creative Practice - advanced digital creative practice with an emphasis on group work
Individual Study - advanced digital media research, extending topics encountered at Levels 1 and 2
Applications to this degree (offered within the Joint/Combined Honours Scheme) are made through UCAS, see the UCAS codes page. The entry requirements for Digital Culture, Arts and Media (and all degree programmes) can be found on the entry requirements page. There are no specific subjects required to take Digital Culture, Arts and Media. A relevant qualification in Film Studies, Media Studies, Art, or Information Technology might be an advantage but these are not essential. More important is a genuine interest in digital media and a potential for combining practical and theoretical work. Information about the way we select applicants can be found on the "Offer of a place" page. Refer to www.canterbury.ac.uk For an explanation of qualifications, have a look at our IAG page on this site www.creativeway.org.uk/quals.
A Progression Agreement is a formal arrangement between two or more education providers. It spells out what a learner needs to do to be considered for a place on a named programme of study. Progression Agreements may vary in the conditions they specify but they all aim to give guaranteed pathways into higher education.