Digital media - computers, the web, video games, digital television, mobile phones, and so on - occupy an increasingly important role in our lives, changing how we live, work, and play. These media are also affecting traditional approaches to creativity, with new forms including web design, computer animation, digital imaging, multimedia, game design, media streaming, digital cinema, and desktop publishing.
The Digital Media programme (formerly known as Digital Culture, Arts and Media) aims to explore this exciting field, offering students opportunities to engage with digital media in creative ways, while also evaluating the critical and theoretical shifts that go hand in hand with these new forms of production. With the aim of providing a rich and rounded experience, time is given to both practice and theory, integrating practical and creative concerns with the demands of academic and theoretical work.
The programme is delivered within the specialist facilities of the Canterbury Campus, offering an inspiring backdrop for the study of digital media. The Powell Building houses specialist digital media suites, with the very latest computer hardware and software, supported by dedicated technicians.
Content and StructureLEVEL 1
There are a number of foundation modules:
Introduction to Digital Creative Practice - practical productions involving web design, digital imaging, multimedia, computer animation, and other creative forms
Introduction to Digital Media - understanding computers, the web, video games, digital television, mobile phones, and other digital media
Digital Study Skills - exercises linking practice and theory as an introduction to digital media as a university subject
LEVEL 2
Module options include:
Web Design - practical and creative web design Computer Animation - animation production, from storyboard to web or DVD
Multimedia - interactive design for web, DVD, mobile phone, or other media
Digital Imaging - digital visual arts, from illustration to photography
Digital Cinema - interactive and streamed sound and image
Desktop Publishing - creative text and image design for various media
Digital Aesthetics - critical approaches to digital creativity
Technology and Culture - representations of technology in popular culture
Web Theory - perspectives on the world wide web
Cinema and Digital Culture - computers and the moving image
Analysing Video Games - understanding gaming
Digital Media Theory - critical perspectives, from Manovich to McLuhan
LEVEL 3
At level three, module options include:
Individual Creative Practice - advanced digital media production, extending skills encountered at levels one and two
Group Creative Practice - advanced digital creative practice with an emphasis on group work
Individual Study - advanced digital media research, extending topics encountered at levels one and two
Refer to Canterbury Christ Church University for details
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